I like movie titles. The rest all came in the last 5 years, and I've had less tolerance for the level of abstract imagination (or hints from a manual) required for the 2600's adventure games.WaterWorld is the easiest of the SwordQuest games.


50 of the solvers (I may be getting the details wrong) would then be selected (based on a statement saying what they liked about the game) to go to Atari HQ to play a custom version of the game with the winner being awarded a prize worth $25,000. BTW: How does one know they have put the correct object in the zodiac rooms, and does this include a clue or tip?Do I ever drop the .. shoes, lamp, cloak, key etc ?

In Fireworld, the twins split up to look for water, and Torr, with the aid of the talisman, summons Mentorr who shows Torr the "Chalice of Light," which will quench his thirst. I later found out there were more of these games, and because I somehow liked the comics, wound up on the now-dead Airworld project.

Atari pulled the plug on the Swordquest game before it got completed. The games of the Swordquest series (along with Atari 2600 The games follow twins named Tarra and Torr. HINT: There are patterns to which clues show up in which rooms, or which objects must be left in which rooms.

Unfortunately while the comic books were well thought out, the games themselves were boring, difficult, and about as much fun as smashing your thumb over and over again with a hammer. I played the ColecoVision version and I liked it, once I got into it.

FireWorld was my personal favorite, even if they messed up the clues system into something totally useless.

There was only a paragraph on Atari Force, which didn't really reveal anything new (other than that the idea started when DC's Jenette Khan had Conway and Thomas fly to Silicon Valley to meet with atari engineers and the fact that Conway did basically all the work on the series, despite the fact that Thomas was credited as co-creator).More interesting to me was the following paragraph on Swordquest:"Only thing is, as I recall, before we did the fourth comic, sea keep, inadvertently revealing their true identities to him, and they

may have been awarded, but the Airworld Philosopher's Stone, and the $50,000
another thief, Herminus, they are transported to the central chamber for The only reason to play it was if you were going to enter the contest.Anyhow, that's now what I want to write about. A quick bit of research turned up two possibilities.The first was Masquerade, a book written by Kit Williams and published in the UK in 1979 that consisted of a series of 16 paintings that provided clues to the location of a jewel-encrusted, golden hare that had been buried somewhere in the UK. Now that I know there is a method to the madness, I may just give it a shot. The PAL version has a different solution (and clues), the inventory bar extends to the bottom of the screen, and the sound effects for finding each clue are all parts of the same tune. I'm not sure, but wasn't it still a fairly new concept at that time to have "minigames" within games? Welcome to the first installment of our Swordquest series. the 5-3 and 27-2 clues. EarthWorld awaits your careful exploration. with the four winners for the big prize.The prizes were indeed great. The solution for the game has been published many times over on the Internet, and using it, I …

The SwordQuest franchise was an ambitious series of four fantasy-adventure titles for the Atari 2600 tied to an elaborate contest with prizes worth tens of thousands of dollars. After looking into the book's history, however, I'm not so sure.According to an August 21, 1989 article in the New York Times () the idea for the book was cooked up in 1982 by Dr. Crypton and filmmaker Sheldon Renan (who produced the video tape for the game) who sold the rights to former record company exec Barry Grieff in 1983.

The SwordQuest series was a unique attempt to combine comic books and videogames into a contest of epic proportions. Each of the games came with a comic book that explained the plot, as well as containing part of the solution to a major puzzle that had to be solved to win the contest, with a series of prizes on offer whose total value was $150,000. We've had a lot of people ask for this , and after some research, I'm happy to say that we can come through for all of you.