Fire and explosions, which Uncharted lacks none of, has received a drastic improvement in Uncharted 3. On PS3, Uncharted 3 utilises a less refined post-process anti-aliasing solution that struggles with long edges and high contrast areas resulting in plenty of shimmering. On PS4, the precision of these volumetric light shafts is higher than its PS3 counterpart. I'll give you one example: Well. Don't take this silly comparison seriously. In my opinion, she looks the worst in Uncharted 2.

The texture work on PS3 was already very good, but at 1080p, the upgrades are certainly beneficial. It is the sequel to 2009's Uncharted 2: Among Thieves. Both the visual and gameplay improvements elevate the experience beyond the PS3 originals. If there's anything one should know about fire, it's how unpredictable it is. As you can see, she still has that plastic looking texture, where as in the new game that's gone. While he looked great in Uncharted 2, he looked sort of plastic-y.

Naughty Dog has pushed the PlayStation 3 to the limit with Uncharted 3, and while they've admitted Uncharted 2 to 3 is a "narrower jump", it's still an impressive jump. Will still look great though, cant wait to replay this classics. We've finished all three games on PS4 and can safely say that each of them benefits greatly from the changes. And last but not least graphics comparison of The Nathan Drake's Collection. The original release utilised a dithering effect around the edges of certain types of shadows. It's another example of how Uncharted 3's remastering here is more about refinement than it is about fundamentally altering or dramatically improving the game, as opposed to some of what we saw in Bluepoint's work on the two previous games.Alongside the release of the Nathan Drake Collection, Bluepoint has released a patch designed to improve upon a number of issues. His keen eye for and obsession with high frame-rates have earned him the nickname "The Human FRAPS" in some circles. The scenarios continue to impress, with the new desert theme working very well and the graphics once again raising the bar (there are actually rendered grains of sand on Drake's clothes and hair). When Uncharted 3 first launched, users complained of sluggish aiming in comparison to its prequels. Yet, given a second chance, there's an adeptly-crafted game here, something that becomes clear when revisiting the title in 2015. Check out gameplay that will rock you in 2011.

The game now plays exactly as we had originally wanted.Now that we've examined the collection as a whole, we can sit back and really appreciate the scale of the achievement here. While the game included on the disc is exceptionally solid, the patch definitely adds some extra polish.

It's unclear if this effect was eliminated for technical or artistic reasons, but its absence is difficult to explain. It's more life-like. Looking back at the first two Uncharted games, Bluepoint remade a tremendous number of assets to enhance each title but with Uncharted 3, that's not really the case.

On PS3, during both real-time and pre-rendered cut-scenes, foreground objects placed against an out of focus backdrop tend to exhibit edge artefacts where the two intersect. Yep, it's a pretty good upgrade.

During normal gameplay, textures actually appear very similar between the two versions with the lower rendering resolution of the PS3 original seemingly obscuring detail. It looks like something we'd get on the PlayStation 2. While the game itself may have fallen short of initial expectations in some quarters, its technological foundations certainly do not. He's got wrinkles in his forehead; he's got a rough 5 o'clock shadow.

The AO implemented on PS4 in the Nathan Drake Collection is of a higher precision and manages to avoid these artefacts while still adding depth to the scene.Moving on, one of the standout visual features introduced in Uncharted 3 is volumetric lighting. I think it's more that people underestimate Uncharted 3's graphics or don't remember the game in a good way. Shadow maps retain a fairly low resolution with visible stair stepping visible along the edges. I really don't know what they've done here but the improvements are huge and very easy to see. Both Drake's Fortune and Among Thieves received a healthy dose of new assets including models, textures, and effects. A comprehensive look behind the technology and graphics of Uncharted 4: A Thief’s End.

The gameplay changes made to the first and third game in particular really make a difference here. CTRL + SPACE for auto-complete.Uncharted 3: Graphical Comparison to the Series History