Artificer Hive Question. There’s also the added benefit of artificer healing turrets, which procs FI and heals you, as well as any teammates within 5m of you. Most of these are defensive in nature, with the exception of the Stinger, which targets enemies. On impact, an amount of armor is repaired.
the damage loss of the drone is partially mitigated by the hive, and it makes the turret unkillable. Pre-TU8 used to do the whole shield but now the shield had much more health it does maybe 2/3 rds. r/thedivision: The unofficial home for discussing Tom Clancy's The Division 2; an online RPG from Ubisoft and Massive Entertainment. Hives have a limited amount of charges and will self-destruct once all of these are used up. The micro-drones on the Reviver variant glow a very light shade of blue. but overall, in a team setting, its the strongest skill damage build imo. Android games on PC: the best games to play on BlueStacks Posted by. User account menu. 4 boosted turrets will get you through any legendary!100% agree here. Sometimes I will swap to drone if only one other player is running skill build - but if you have at least 3 of the four running skill builds I would use it.If there are only two skill players I will usually run healer hive so I still trigger overcharge for everyone’s skills when needed.Drone and Hive? Hives have a limited amount of charges and will self-destruct once all of these are used up. 1 Week Ago #1. One of the coolest features in The Division 2 is how it takes some of the skills we had in the first game and mixes some of them together to create new Skills all together with different Skill Variants. An avid lover of cats, coffee, and Fable, she is desperately awaiting news of Fable 4. Sniper Turret + Artificer is the only viable artificer combo I've found for most solo challenging and heroic difficulty. The micro-drones on the Booster variant glow a slightly dim yellow.
Hives have three mod slots: System, Launcher and Drones. Press J to jump to the feed. Close. I only use it on legendaries so I can just toss the turret in the middle of the area and toss the hive next to it and it keeps the turret alive when all the npcs start shooting the turret.For regular missions the turret isn't usually in danger of dying too fast.the Turret and hive combo is extremely strong. PSA. PSA: Cassie is selling a very good Fox's Prayer (14.1% Weapon Damage (.9%% from god roll), maxed Out Of Cover, so you can roll the 3rd to whatever stat your DPS build needs (Crit Damage or Crit Chance). Its not 100% viable so I do swap out artificer for other skills depending on situation. Stinger Hives emit micro-drones that swarm hostile targets who enter their range, inflicting damage and targeting weak spots, destroying them efficiently. As of Title Update 6, the Hive's recharge will function similarly to the Chemical launcher, using a charge-up mechanic, they can also be picked up and moved among the field.
The Artificier Hive is the Technician exclusive skill. Plus, the item power from certain types of sealed caches has also been buffed.On top of these adjustments, the new patch dials up the rifle ammo capacity to a whopping 420 from just 280, and ushers in a hefty roster of changes to skills – particularity, the Hive skill.Check out The Division Title Update patch 10.1 notes (via However, Reviver does not work during Conflict Mode.
Use with 4 piece HW and you can reposition the Turret easily and the Hive buffs the duration, damage, and repairs the turret.
while people love to talk about how much health the turret has (and its true), the turret WILL get melted on legendary when the Heavies spray it down or from repeated drone spam from the rushers. Unlike the other variants, Reviver Hives are not autonomous and must have their micro-drones manually activated by the agent; an agent can also charge up the micro-drones to increase the health and armor an ally revives with. The Division 2 Title Update 10.1 is officially live as version 1.25 on PS4, designed to make loot drops more potent and tier investment more meaningful. When you deploy the shield, the hive stays attached to your backpack. The Division 2 Title Update 10.1 is nearly here. 4 PC FI plus overwatch plus artificer means you’re boosting teammates turret damage by around 130K per bullet, as long as they stay in cover and don’t take damage. Question. One of the most useful of these is definitely the Hive, which can be used for not only healing purposes, but also for offensive ones as well. To get overcharge, Acostas go bag does the job but so does BTSU gloves.The unofficial home for discussing Tom Clancy's The Division 2; an online RPG from Ubisoft and Massive Entertainment.Press J to jump to the feed.