What sucks is the current ghost heat limitations on the Large Laser... On Assault mechs, you should be able to mount 4+ of them for some kick-ass brawling DPS out to 500m. The 5 Large Laser Stalker was a BEAST. Same with the 4 LL Atlas-RS and others.
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Baradul 25,510 views MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. The Large Laser increases the power of the beam when compared to the Medium Laser, allowing it to reach to further ranges and cause more damage. Many people have requested BLazers for a long time, but just imagine if they were added to a game where the HLL exists.It's just too much power for too little cost. The real problem with the HLL is that it's pretty much everything the IS wants out of the Binary Laser Cannon, except at less than half the weight.
However, the increased bulk and heat generation limits the weapon to ground vehicles, aircraft, and BattleMechs. then link large and medium lasers for ghost heat and increase the ghost heat limit on non-heavy large lasers by 1 for both clans and IS so they can be used as standalone primary weapons. It's one crit more than ISLL, one ton less, and
Riding the Heat Scale with the Laser Vomit Timberwolf - Mechwarrior Online The Daily Dose #144 - Duration: 16:37. Large Pulse Laser Damage 9 Min. Mech selection. It's a heavy brawling weapon. On the left side, you will find a Button called "No mech selected" or with the name of the current loaded variant. Many people have requested BLazers for a long time, but just imagine if they were added to a game where the HLL exists. The increased heat and weight requirement generally means only heavier 'Mechs will be able to use the Large Laser effectively. Range 210 (IS) Heat 10 Critical Slots 2 Weight (Tons) 7 (IS) Ammo /
All rights reserved. That way, it still deals much more damage than any other LL, but suffers from extreme heatgen, as it was meant to.
HLL isn't space efficient? All other trade-marks are the property of their respective owners; ® or ™ as indicated. HLLs arnt the problem. The Large Laser differs from its smaller cousins by being a gamma-ray laser firing a much more powerful beam, allowing it to reach to further ranges and cause more damage.
The LL has a higher DPS than the ERLL due to its lower heat. Clan medium laser vomit should stay superior to that of IS.All material on this site is copyright © 2012-2020 Piranha Games Inc. and/or their respective licensors. Home » Guides » L2P MWO » Build 1: Laser Vomit Build 1: Laser Vomit Briefly after the introduction of Clans, we realized that combining the highly tonnage- and slot-efficient cER Medium Laser with the relatively heat efficient cER Large Laser or cLarge Pulse Laser led to some pretty extraordinary builds in terms of both damage and range. Smalls should stay though. "Laser" stands for "Light Amplification by Stimulated Emission of Radiation", or a device that focuses an amplified beam of light on a small surface area. If a mech only has one or two HLLs... thats not overpowered.You know that these 6 ermeds are better than those 2 hll and youll end with mechs boating 6 mpl instead.Do not add any new stupid ghost heat rules for the lasers, rather reduce raw damage numbers for every single laser. MechWarrior Online Wiki is a Fandom Gaming Community. The type was first introduced by the Terran Hegemony in 2306. The Large Laser increases the power of the beam when compared to the From MechWarrior Online Wiki mechwarrior online, mwo, mech game, mwo wiki, mech online, Quote Lasers cause damage by firing an intense beam of light at a target, flooding concentrated energy in the form of heat, which can melt material and overwhelm heat-sensitive electronics. The Idea of Grasshoppers sound nice but my only issues are is that they have huge hitboxes and are incredibly tall for their size they also are difficult to trade with because lack of 10% range boost Range n/a (IS) Max. Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml Like other beam weapons, the large laser has a duration of fire which requires the pilot to hold the beam on their target for a short period. I'd start with lowering its damage to 16 and see how things shake out from there.The real problem with the HLL is that it's pretty much everything the IS wants out of the Binary Laser Cannon, except at less than half the weight. IMO, what PGI needs to do with HLL is to give it the stats it had in TT- essentially, to flip the damage and heat values (TT HLL dealt 16dam for 18 heat; MWO HLL deals 18dam for 16 heat). The only laser that probably should get nerfed is the CERML which should be 6 damage and 5.4 heat instead of 7 damage and 6.3 heat. Clicking on that button will open a menu, from which you can select any available variant and load it into the mechlab.